The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. Dragon classification [edit source]. A spectral, floating hand appears at a point you choose within range. Orange, 1/day: color spray. You can move the hand up to 30 feet each time you use it. Hit: 1 piercing damage. 1)Pseudodragon starts out at 2 HD.2) HD will never change. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Sleep Breath. https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/56303-faerie-dragon-older-stat-block#c3. Richard Alan Lloyd more methodically filled in “the tints of the color wheel” in Dragon #65 (September 1982) with his own yellow, orange, and purple dragons. A duplicate can be destroyed only by an attack that hits it. A searchable D&D 5e creature list. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. The hand can’t attack, activate magic items, or carry more than 10 pounds. 2nd-level Enchantment They had a long, prehensile tail and platinum-colored, butterfly-like wings.Like true dragons, faerie dragons grew stronger with age, but they matured much … These colors have a bright hue that tend to amaze all who see it. 4th-level Transmutation Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it. The suggested course of action can continue for the entire duration. Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) The dragon’s innate spellcasting ability is Charisma (spell save DC 13). Casting Time: 1 action These can be used in … Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Since they are miniature versions of all dragon types however, this can vary. The color of the faerie dragon designates which spells it can cast, so a Green one could cast the spells for Green, Yellow, Orange, and Red.) With two duplicates, you must roll an 8 or higher. A faerie dragon is a cat-sized dragon with butterfly wings. Magic Resistance. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Dragon name generator . This name generator will generate 10 random dragon names and titles. Forest, Monster Manual Range: 300 feet At Higher Levels. 1) Faerie Dragon starts out at 3 HD.2) HD will never change. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merriment fading only if it is attacked. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. They spent most of their time on the Inner Planes. The dragon has advantage on saving throws against spells and other magical effects. The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Invisible Tricksters. Casting Time: 1 action Casting Time: 1 action Aug 29, 2015 - The mischievous faerie dragons came from a branch of the dragon family tree,3 closely related to pseudodragons.5 They were intelligent and capable of using language.1 1 Description 2 Personality 3 Combat 3.1 Breath Weapon 4 Society 4.1 Lair 4.2 Diet 5 Notable Faerie Dragons … You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Just something brightly coloured and with a tendency to get everywhere. The hand lasts for the duration or until you dismiss it as an action. (A blue pseudodragon may share the same traits as normal blue dragons. You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Casting Time: 1 action Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Just a suggestion that those spells should be added as already known if the idea to separate the two stat blocks is what's wanted. The target’s gear melds into the new form. Casting Time: 10 minutes Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. Jan 4, 2021 - Explore Michael Craigo's board "DnD 5e Races", followed by 175 people on Pinterest. Whichever form you choose, each light sheds dim light in a 10-foot radius. They are Inspired by the Faerie Dragon from the Monster Manual. From birth to age 5, they take on a strong red hue. Pseudodragons are tiny versions of their much larger cousins, normal dragons. Duration: 1 minute. If somehow a person were unlucky enough to find themselves tossing a second or third sac of Firebulb powder into a dragon's mouth, the dragon's CON save DC increases by 4 with each additional spice bundle. If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. Components: V, S, M (a caterpillar cocoon) Components: V, S, M (a stone, a twig, and a bit of green plant) Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. Source available on Github. The image appears at a spot that you can see within range and lasts for the duration. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. One wouldn't know it from looking at them, but the lovely faerie dragons can be truly fearsome if trained properly. Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue) Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example. Some particularly daring patrons will pay handsomely for a high ‘straight from the source’, taking the breath attack of the faerie dragonhead on and inhaling deeply. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. The entire camp is now covered in faerie dragons who won’t leave the players alone. 5e DnD Road Encounter. Casting Time: 1 action A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. It retains its alignment and personality. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance. The Colors of Age. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain. With one duplicate, you must roll an 11 or higher. All faerie dragons have innate spellcasting ability, gaining new spells as they mature. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Gem dragons were a type of dragon with crystalline scales. You can use your action to control the hand. The only warning of a faerie dragon’s presence is a stifled giggle. Meet desperate brigands, friendly pilgrims, ... 1 Faerie Dragon (red/orange/yellow) (Monster Manual p.133) The more mischievous ones will often materialize out of nowhere to save their allies, or simply to mock their foes. Dragonborn - Fey Ancestry (Fey Dragonborn) Ability Score Increase: Your Dexterity score increases by 2 and your Charisma score increases by 1 Age: Young fey dragonborn grow quickly, but live a lot longer than other dragonborn. The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. These are spell effect markers for Dungeons and Dragons, which make tracking combat effects a breeze during encounters. Hey, I'm looking for some advice and/or critcism on a homebrew race, the Fey Dragonborn. Duration: Concentration, up to 8 hours. Dungeons And Dragons - 5th Edition: Monster List, All monsters in the Monster Manual and other books, in an easily searchable table! If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. Roll 6d10; the total is how many hit points of creatures this spell can effect. Limited Telepathy. )The 4th edition cosmology of the Eberron campaign setting is divided into three main parts. Dragons vary greatly depending on the style of fiction you happen to be reading, playing or watching. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. This site works best with JavaScript enabled. 1 Types 2 Appendix 2.1 See Also 2.2 Sources 2.3 References 2.4 Connections Amethyst dragons Amethyst dragons were neutral, logical dragons. Mods, it's been almost a year since this was posted, can we get this information incorporated into the Older Faerie Dragon stat block? As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious. A typical Faerie Dragon resembles a dragon the size of a house cat with colorful, gossamer wings, similar to a butterfly's. The third edition of Dungeons & Dragons classifies dragon as a type of creature, simply defined as "a reptilelike creature, usually winged, with magical or unusual abilities".The dragon type is broken down into several classifications. 2nd-level Illusion You can also specify conditions that will trigger a special activity during the duration. , pg. Conjuration Cantrip At Higher Levels. 133. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. This spell transforms a creature with at least 1 hit point that you can see within range into a new form. Deleted it now that it has been updated by a helpful mod!https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/56303-faerie-dragon-older-stat-block#c3. If the condition isn’t met before the spell expires, the activity isn’t performed. Any equipment the dragon wears or carries is invisible with it. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. Other, less common dragons are known to exist. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. Please enable JavaScript to get the best experience from this site. Some faerie dragons make their home in drug dens, exchanging their breath for a luxurious lifestyle and the opportunity to ply their pranks upon the many citizens of a mortal city. Skills Arcana +4, Perception +3, Stealth +7, Senses darkvision 60 ft., passive Perception 13, Challenge 1 (200 XP) for a red, orange, or yellow faerie dragon; 2 (450 XP) for a green, blue, indigo, or violet faerie dragon. Range: 120 feet Made of beautiful gemstone-like acrylic (the same plastic used in dice), they are beautiful, rigid, and will last many lifetimes. Invisible Tricksters. The illusion also ends if you dismiss it as an action or cast this spell again. Travelers can play to a faerie dragon’s draconic nature by offering it “treasure” in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory. 3rd-level Illusion Pseudodragons are around the size of an average house cat and are typically neutral good. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see). Casting Time: 1 action (i.e. ©2021 Wizards. FAERIE DRAGON A faerie dragon is a cat-sized dragon with butterfly wings. The dragon exhales fire in an 60-foot line that is 5 feet wide. Travelers can play to a faerie dragon's draconic nature by offering it "treasure" in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory. They subsequently were updated to AD&D 2e in the Monstrous Compendium Forgotten Realms Appendix, before moving to the Monstrous Manual alongside their Pseudodragon and Firedrake kinsfolk for the same edition - it was here t… Duration: Concentration, up to 1 hour. Range: Self Faerie dragons were extremely small in comparison to their large metallic or chromatic dragon cousins—about the size of a cat. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn: 1–4. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature. A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. Duration: Concentration, up to 10 minutes. Range: Self (15-foot cone) All faerie dragons have innate spellcasting ability, gaining new spells as they mature. If an attack hits a duplicate, the duplicate is destroyed. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. If you create an image of an object-such as a chair, muddy footprints, or a small chest-it must be no larger than a 5-foot cube. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Faerie Dragons first appeared in issue #62 of Dragon Magazine, before receiving an upgrade to the Monster Manual II - this was during the days of Advanced Dungeons & Dragons1st edition. You create a sound or an image of an object within range that lasts for the duration. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Faerie Dragon (Orange) Faerie Dragon (Red) Faerie Dragon (Yellow) Smoke Dragon; Wyrmling Wind Dragon; Back to top ... A searchable D&D 5e creature list. The target must make a Wisdom saving throw. 4th-level Illusion A faerie dragon is a cat-sized dragon with butterfly wings. The Colors of Age. Casting Time: 1 action For example, you might suggest that a knight give her warhorse to the first beggar she meets. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Friendly and Bright. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn: 1-4. The target takes no action or bonus action and uses all of its movement to move in a random direction. Euphoria Breath (Recharge 5-6). The dragon’s innate spellcasting ability is Charisma (spell save DC 13). Thanks! Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants Undead Duration: Concentration, up to 1 minute. They can be red, orange, yellow, green, blue, indigo, or violet, however unlike their non-faerie counterparts, their color does not affect their natural abilities. It ignores all other damage and effects. A shapechanger automatically succeeds on this saving throw. Hit: 1 piercing damage. 5–6. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight. On a failure, the dragon can not use its breath weapon for 10 minutes. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. The following list contains unique true dragons (i.e. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. They can do amazing things to magical energy: absorb it, redirect it, even nullify it entirel… The dragon uses one of the following breath weapons. From 6 - 10, orange; 11 - 20, yellow, 21 - 30, green; 31 - 40, blue, 41 - 50, indigo; 51 +, violet. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Components: V, S Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Bite. As the dragon ages and changes color, it gains additional spells as shown below. They were aloof, solitary, and self-centered. A dazzling array of flashing, colored light springs from your hand. Red, 1/day each: dancing lights, mage hand, minor illusion. Range: 60 feet The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. You can use your action to dismiss the illusory duplicates. The only warning of a faerie dragon’s presence is a stifled giggle. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. (Note: For cosmology prior to Eberron fourth edition rules, please see: Eberron Cosmology. Red - 5 years or less Orange - 6-10 years Yellow - 11-20 years Green - 21-30 years Blue - 31-40 years Indigo - 41-50 years Violet - … Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. The target assumes the hit points of its new form. The spell ends when all three duplicates are destroyed. Superior Invisibility. As the image changes location, you can alter its appearance so that its movements appear natural for the image. If you or any of your companions damage the target, the spell ends. Bite. The dragon must make a CON saving throw (DC 22). Innate Spellcasting. Euphoria Breath (Recharge 5–6). When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.”. Components: V, S, M (a bit of fleece) True dragons are dragons which increase in power by age categories (wyrmling to great wyrm). ), Red, 1/day each: dancing lights, mage hand, minor illusion. Or glitter. Red, 1/day each: dancing lights, mage hand, minor illusion. Range: 30 feet As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. Draconic Humanoid: Named after the "humanoid (draconic)" creature type from Fourth Edition ("humanoid [dragonblood]" in earlier editions), which includes Half-Dragons and Dragonborns, the latter of whom gives us the page picture. Or Faerie fire. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success. Physical interaction with the image reveals it to be an illusion, because things can pass through it. Range: 30 feet Limited Telepathy. (i.e. The faerie dragons of Ashenvale are known for their playful demeanor, seemingly disappearing on a whim. They had lavender skin and crystal-like scales. The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merriment fading only if it is attacked. These dragons are not of any of the kinds in Table: True Dragon Kinds , even if the their given … Duration: 1 minute. The image can’t create sound, light, smell, or any other sensory effect. The faerie dragon, and the Oriental dragons—lung wang (sea dragon), pan lung (coiled dragon), shen lung (spirit dragon), t'ien lung (celestial dragon), tun mi lung (typhoon dragon), yu lung (carp dragon), chiang ling (river dragon), and li lung (earth dragon)—appeared in the Monstrous Compendium Forgotten Realms Appendix (1989). All faerie dragons have innate spellcasting ability, gaining new spells as they mature. Creatures that can’t be charmed are immune to this effect. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment. Components: S, M (a bit of fleece) ©2021 D&D Beyond | All Rights Reserved | Powered by Fandom Games. 5-6. 1st-level Illusion Environment: Fire Breath. The creature card would seem to infer that an (Older) Faerie Dragon doens have the spells of the red, orange, and yellow (Younger) Faerie Dragon, spells it learned as it got older. Similarly the evil gray dragon and the good steel dragon appeared in Dragon #62 (June 1982). thanks for this reference Quipper! The target takes no action or bonus action and uses all of its movement to move in a random direction. Each had an iridescent coat of scales that reflected all colors of the rainbow, predominantly reflecting one particular color which changed with age. Three illusory duplicates of yourself appear in your space. Duration: 1 minute. I am surprised this was opened up to me, a user without any source book featuring this creature. The best known types of true dragon are the five species of evil chromatic dragons, whose scales are of particular colors, and the five species of good-aligned metallic dragons. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st. Ability Score Increase. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. Duration: 24 hours. The color of the faerie dragon designates which spells it can cast, so a Green one could cast the spells for Green, Yellow, Orange, and Red. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success. Red, 1/day each: dancing lights, mage hand, minor illusion, Evocation Cantrip All faerie dragons have innate spellcasting ability, gaining new spells as they mature. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. It can innately cast a number of spells, requiring no material components. A highway connecting two prominent cities, an ancient trail through sylvan woods or a road built by dwarves and now used by local tribes. On a failed save, it pursues the course of action you described to the best of its ability. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. As the dragon ages and changes color, it gains additional spells as shown below. The dragon has advantage on saving throws against spells and other magical effects. Physical interaction with the image reveals it to be an illusion, because things can pass through it. Illusion Cantrip All stealth gear (lockpicks, hidden daggers, etc) glows in the dark. Confetti everywhere! A duplicate’s AC equals 10 + your Dexterity modifier. Superior Invisibility. Magic Resistance. Dr. Jekyll tempts fickle fate in his pursuit of the sublime. Bestiary. See more ideas about 5e races, dnd 5e races, dnd. I think clarifying that it goes through the rainbow color spectrum would be helpful as well. Any equipment the dragon wears or carries is invisible with it. Innate Spellcasting. Range: 30 feet Their name, meaning false dragon, hints at what they are. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. Components: V, S You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte’s stench). The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn’t have a challenge rating). The suggestion must be worded in such a manner as to make the course of action sound reasonable. This stat block and the associated stat block needs to be combined to provide a complete stat block. Casting Time: 1 action A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range. Unicorn icon by Delapouite under CC BY 3.0. Range: 120 feet An unwilling creature must make a Wisdom saving throw to avoid the effect. If you create a sound, its volume can range from a whisper to a scream. The language needs to be tightened up a bit. Faerie dragonborn, like their ancestor faerie dragons, change color with age.